T, Ed is a specialized tool for generating terrain meshes of various sizes and shapes, consisting of individual blocks or a single entity. It also supports importing and placing 3D objects such as trees and buildings as props.
This terrain tool is designed for creating small to large mesh landscapes, either as a series of blocks or as a single terrain. T.Ed also allows for superb blended textures, either by using vertex alpha or by rendering a 'Supertexture' for each terrain block. The program can be used as a stand-alone world editor, or as a wraparound for favorite level creation software.
Using T.Ed, developers can now process props like buildings, trees, bridges, and even 3D sprites or simple animated meshes like swaying trees. Additionally, using the supplied code in dark basic and blitz basic formats, they can reload everything from the sun's angle to the script on a prop. For example, the key number required to open a door can be programmed. As a wraparound, developers can load in a building/level from CS4, which is self-lightmapped with its own properties, and place it on the terrain. They can then lightmap it to the terrain and put trees around it, etc.
T.Ed uses meshes in a way that allows developers to keep the building/level's internal properties all the way to the gaming world. Additionally, any updates to the original mesh will flow through without requiring a re-import into T.Ed, as the save file simply references the mesh. The program has an easy-to-use interface, featuring mouse-look and game-walk controls, which allows for virtual landscape exploration in minutes. The software and exports also take into account the problems of using entity/texture alpha with vertex alpha, eliminating these issues entirely.
Version 5.0: N/A