Flash'in'App is a Cocoa framework that enables easy implementation of a Flash Player component in your app with minimal code. Within your application, you can play, rewind, fast-forward and stop SWF files with ease.

Flash'in'App comes with a range of classes that enable you to control external resource loading, interact with Flash Player.plugin and SWF files via ExternalAPI, FSCommands or Variables, and much more. You can play, stop, rewind and forward SWF files directly within your application.
By integrating Flash'in'App into your application, you can extend its functionality several times over, as it enables your software to work with all types of media files that are compatible with Flash movies. The framework supports RealVideo as well as experimental Silverlight. You can even create custom-shaped windows. However, please note that transparency will only work correctly on Intel-based Macs - this is not a limitation set by Eltima but by Adobe.
Plus, with Flash'in'App, you can run your Windows Flash-enabled application's GUI on a Mac. The only limitation in the demo version of Flash'in'App is that a nag screen is shown when opening SWF files. However, aside from that, it offers a fully functional framework that lets you test all its features and abilities for free. Your users will need Mac OS X10.4 or later and Flash Player 8 or newer to run applications that are developed with Flash'in'App.
Overall, if you're looking for an easy way to manage and control SWF files directly within your application, Flash'in'App is definitely worth checking out. It's user-friendly, feature-rich, and designed to make integrating Flash movies into your software a breeze.
Version 2.7:
much improved: communication with Flash Player;
fixed: application crash when sending large amounts of data between ActionScript in SWF and application using the FSCommand function or the ExternalInterface class