The software only supports English and Spanish alphabets. To use it, import 'script.Script', instantiate an object called 'Script', add it to the main Sprite using 'addChild(scripter)', and run the methods.
![Ancient script Ancient script](https://cdn.softpile.com/74/78/07/fe66e.jpg)
To get started with script.Script, the first step is to import the package called 'script.Script'. Once imported, you need to instantiate an object called 'Script' with two parameters - the background and the pen. The pen should be transparent, so make sure to use the included function 'makeTransparent'.
Next, add the 'Script' object to the main Sprite by calling the 'addChild' method. Once added, you can start using the available methods.
One of the most useful methods is 'write' which lets you start writing at a specific character number with a specified interval. Another handy method is 'setText' which allows you to set the text to write. You can even adjust the font scale using the 'setScale' method.
If you need to trace the pen's line, use the 'traceLine' method providing starting and ending coordinates and a listener function that indicates when the line trace has ended. Other methods such as 'getPosition', 'getTextLength', and 'getText' are also available.
Overall, script.Script is a great tool that helps speed up writing tasks with its easy-to-use interface and convenient features.
Version 1.0: N/A