A software platform and API toolkit for C++ development.
FBX plug-ins are a part of many Autodesk software programs, such as Autodesk Maya, Autodesk 3ds Max and Autodesk VIZ, providing great interoperability between these packages. FBX is the most widely used and supported 3D file format on the market presently and its rate of adoption continues to soar.
One of the reasons why FBX SDK is considered an excellent choice for developers is its robust conversion capabilities. It has the ability to convert animation and geometry data across multiple data structures, along with the ability to parse data files of various origins into data structures. This data can then be easily accessed by the application or tool being written.
The FBX SDK offers you complete freedom to work on your platform of choice, be it Windows, Mac OS X, Irix, or Linux operating systems. The SDK can even read and write multiple convertible formats such as .fbx, .3ds, .obj and Collada without additional plug-ins. Consequently, it provides access to multiple formats without needing to learn a new API.
Technical support for the FBX SDK is provided through the Autodesk Developer Network (ADN) Sparks third-party developer program. In order to access the ADN Sparks program, you will have to pay an annual membership fee.
In conclusion, Autodesk FBX SDK is a great platform due to its versatility, conversion capabilities and technical support. It is a top choice for developers who want to create top-quality content with minimal effort.
Version 2010.2: N/A