Blinkensisters is a Parallax-style 2D scrolling gaming system.
Version: 0.5.2Blinkensisters is a Parallax-style 2D scrolling gaming system for Linux, Mac OS X, Windows, and POSIX-compatible Unix systems (every platform that can run SDL).
Operating System: Linux
You can make your own levels with a simple text editor.
(Now) the game does not have a GNU autoconf/automake based build system, but compiling the source should be easy:
tar xvzf blinkensisters-VERSION.tar.gz
That will compile and install "blinkensisters" in /usr/local/bin and the necessary data-files in /usr/local/share/blinkensisters.
You will (usually) need root-permissions, if you want to install to /usr/local/...
If you do not have root-permissions (or prefer another path for whatever reason), you can define a PREFIX Variable, e.g.
make install PREFIX=$HOME
will install blinkensisters inside your homedirectory ($HOME/bin/blinkensisters).
You may need to edit the Makefile (e.g. if you compile on Unix-platform, where the GNU tools are not the standard-tools (I recommend using the GNU commands for building) or if you have problems, if you are compiling on a 64Bit system).
You will need the following Libraries/(Packages for your distribution):
- A C++ compiler
- GNU Make
- libSDL (+ development packages (Headers, ...))
- libSDL_mixer (+ development packages)
- libSDL_image (+ development packages)
- xutils (Debian), xorg-x11-devel (Suse), x11-devel, xfree86-devel, ...
We tested and successfully build it on the following Unices:
- Suse Linux (9.2, 9.3),
- Debian GNU/Linux 3.1
- Solaris 8,
- SGI IRIX
- the Cygwin environment in Windows