CopperCube is a 3D editor for creating 3D applications like games, architectural visualizations, product configurators, e-learning applications and similar. It can create the 3D programs as Mac .app, Flash .swf, WebGL, Windows .exe and Android .apk

Version: 5.7CopperCube is a 3D editor for creating 3D applications like games, architectural visualizations, product configurators, e-learning applications and similar.
License: Free To Try $69.00
Operating System: Windows
Homepage: www.ambiera.com
Developed by:
It can create the 3D programs as Mac .app, Flash .swf, WebGL, Windows .exe and Android .apk.
CopperCube imports 23 different 3D file formats and includes a powerful 3D editor and lightmap generator. All 3D scenes can be scripted using Actionscript 3 or JavaScript.
CopperCube can render 3D scenes on websites via Flash or WebGL if available, and on windows using Direct3D or OpenGL and uses a highspeed, hardware accelerated render engine to put out an incredible amount of polygons.
When publishing your 3D scene as Flash SWF file it uses a highly optimized and ActionScript 3 based own 3D renderer and still supports advanced features such as BillBoards, Skyboxes, 3D sounds and real lightmaps.
CopperCube .SWF 3D files can be easily integrated into your own SWF flash file, be at as beautiful animated 3D background or main 3D environment.
It is easily possible to create camera flights or for example first person shooter style controlled walktroughs with CopperCube.
Version 5.7: realtime shadows and big game support
Version 5.6: vegetation movement support, a new window mode, improved tree generation, screenshot support
Version 5.4.2: added dynamic day-night cycle support, anisotropic filtering, fast collision detection for degenerated geometry, and more.
Version 5.0: added terrain support, physics, video playback, network communication, iOS 8, shader programming, animation blending, and much more
Version 2.5.3: added support for third person cameras, advanced command line options, various improvements
Version 2.5: support for Adobes new Molehill API, new prefabs, lots of minor improvements
Version 2.2.3: camera viewports, faster collision detection and response, better first person cameras for WebGL and Flash, improved 3d file loaders and much more
Version 2.2: added new materials (reflections), a wireframe mode, actions for influencing and reading variables
Version 2.0: added undo/redo, layers, folders, webgl renderer improvements
Version 1.4.1: added support for WebGL character animation