CPLAT II is a budget-friendly framework for MacOS, Windows, and Linux development. It is built in C++ and enables cross-platform development.
What sets CPLAT II apart from other cross-platform frameworks is its ability to use the native UI controls of the platform it is running on. This means that developers can bypass the need to emulate the appearance of the underlying OS, resulting in a more seamless user experience. Additionally, CPLAT offers accessors for developers to get the underlying OS object and make direct calls as necessary to add features specific to a particular platform.
CPLAT provides a wide array of classes and access to specific OS features, including HIViews, Quartz, Carbon Events, Sheets, Composited Windows, Metal Windows, Drawers, Navigation Services, Nibs, Bundles, QuickTime, OpenGL and Mach or CFM.
However, it's important to note that the trial versions are solely for evaluation purposes and should not be used for any other reasons. As for requirements, CPLAT can be built using a variety of supported compilers and build systems, including Codewarrior Pro 8.x, Codewarrior Pro 9.x, Apples XCode 1.5, 2.0 and 2.x (for Universal Binaries), as well as CarbonLib 1.4 or later for OS 9.
In summary, CPLAT II is a modern and efficient cross-platform framework that uses native UI controls, making for a seamless user experience. It also provides accessors for developers to add features specific to a particular platform, and comes with a wide array of classes and access to various OS features.
Version 2.0: N/A