Simplify OpenGL texture handling with this graphic library.
One of the major advantages of GLGraphics is that GLTexture is a descendant of PImage. This means that it combines seamlessly with the already existing functionality of PImage, making it easy to use. GLTextureFilter, on the other hand, is designed for loading GPU-accelerated image filters or effects. This includes High Dynamic Range tone mapping, blur and edge detection, and even more complex GPU effects, such as the simulation of particle systems.
The GLGraphics library has the following goals:
- To integrate of OpenGL textures and GPU filters into the Processing API.
- To make it possible to achieve real-time effects on high-definition media.
- To offer support for GPGPU (General Processing on GPUs) for visual artists.
Overall, if you want to incorporate OpenGL textures or GPU-accelerated effects into your Processing code, GLGraphics is a powerful and versatile tool that's definitely worth checking out.
Version 0.9: N/A