A gaming library that provides software tools and resources for game developers to create interactive games with seamless graphics, video and audio integration.
According to the developer, glLib Reloaded is the result of ripping apart two older libraries and recombining them into a massive library. Months of work went into adding new techniques and functions, including .obj and .raw file loading, vertex buffer objects, vertex arrays, and display lists.
There are also fully programmable shaders available which are mostly compatible with ATI cards and most non-ancient NVidia cards. However, Intel chipsets have not been tested.
With lighting, both fixed function and programmable GPU options are available. Additionally, there are many texturing options, including multitexturing with all the features: filtering, all kinds of mipmapping, edge handling, and anisotropic filtering.
GlLib Reloaded also offers several other features, such as framebuffer objects (FBOs), Tangent Space normalmapping, parallax mapping, parallax occlusion mapping (POM), shadowmapping, cubemapping, transmission simulation, caustic mapping, refractive and/or reflective objects, post-process filters, and GPU particle systems.
In addition, the library includes an example of cartoon shading that comes with outlining, as well as a GPU cloth simulation. Overall, glLib Reloaded is an excellent tool for game developers who want to create 3D games with advanced graphics features.
Version 0.5.8 Beta: N/A