Impulse-Based Dynamic Simulation: a novel technique to simulate articulated rigid body systems.
One significant benefit of this method is its ease of understanding and implementation. It can handle all kinds of joints, velocity constraints, collisions, and contacts with friction in a straightforward manner. Additionally, it can even simulate models containing closed kinematic chains without additional effort.
Impulse-based simulation is highly accurate and dependent on the used tolerance values, providing accurate results. The computation of impulses is very easy, making the simulation run very fast, thus ensuring that even complex models can be simulated in real-time.
Unlike the Lagrange multiplier method, which incurs a drift problem and, therefore, requires an additional stabilization method like the one from Baumgarte, impulse-based simulations target a valid joint state directly, meaning that it has no drift problem and requires no additional stabilization.
To use Impulse-Based Dynamic Simulation, you'll only need the STLport 5.1.3. This new release contains project files for Visual Studio 2005, Visual Studio 2008, KDevelop, and Unix makefiles, and additional features like project files created by using cmake.
In conclusion, Impulse-Based Dynamic Simulation is an incredible software that provides easy-to-use and highly accurate simulation of articulated rigid body systems. By providing impressive results and advanced features, this software is one to consider for your simulation needs.
Version 1.09: N/A