jrMan is an open source rendering algorithm alternative to Pixar's PhotoRealistic Renderman. It imitates the REYES technology used in Pixar, suitable for creating high quality images of realistic physical simulations.
In order to achieve its objective, the source code of jrMan must be easy to read, and it should be able to run on most operating systems. This is why it is being implemented in Java. By providing a clear, easily understandable, and freely available implementation of the algorithm, jrMan makes it possible for anyone interested in digital production to experiment with it without incurring any costs. It is especially valuable for students who would not be able to experiment with such expensive software without the help of open source alternatives. With its open source implementation, jrMan has the potential to revolutionize the way we learn about rendering algorithms in the digital production world.
Version 0.4: N/A