An all-purpose C++ library for developing protected electronic card games.
In terms of security, protocols applied by the library provide a basic level of confidentiality and fairness, making it a great option for those without an independent referee. While malicious players may still share information about their private cards, protocols ensure that the shuffle of the deck is performed randomly, creating a uniform distribution of cards among players. Additionally, no coalition can learn a player's private cards without their consent.
The concept of secure electronic card games has been studied since 1979 by many authors, and LibTMCG provides the first practical implementation of such protocols. This implementation relies on advanced cryptographic techniques, called zero-knowledge proofs, to minimize the effect of coalitions and preserve the confidentiality of the players' strategy. This means that players are not required to reveal their cards at the end of the game to show that cheating did not occur.
Overall, LibTMCG is a powerful tool for creating secure electronic card games without the need for a trusted third party.
Version 1.1.2: N/A