Lilith3D is a game engine that specializes in geologic morphing. It enables users to manipulate the game environment by morphing the terrain, vegetation, and other features.
Built on SDL and OpenGL for cross-platform use, Lilith3D is written in C, making it a well-rounded choice for game developers who need a reliable engine. The terrain morphing feature deserves a special mention as it displays terrain in real-time, and changes it from any camera angle.
Day and night cycles are another feature that makes Lilith3D stand out from the competition. Additionally, the engine supports quadtree and vertex strip culling, which improves performance and optimizes the rendering process.
One of the other remarkable features of Lilith3D is its support for rendering large numbers of trees using a billboard system. It also has a generalized terrain morphing system with plugins for volcano effects, craters, and land bridges.
Terrain patches in Lilith3D change resolution dynamically to optimize polygon count, and the software also supports GLSL shaders for both performance and special effects. Adding to Lilith3D's versatility is its support for Quake's MD2 animated characters, particle systems, weather simulations, AC3D model import, decal rendering, and a comprehensive mathematics package.
Lilith3D also has a Quaternion camera system and A* pathing, which chooses the most optimal path between any two points in a game. Over time, the pather will recompute paths that have become invalid due to terrain changes, ensuring that games remain optimized.
Overall, Lilith3D is an excellent choice of software for developers who need the latest and most advanced features to make their games more immersive and exciting. It is an excellent tool that delivers high-performance and features that stand out from the crowd.
Version 2.0.0: N/A