Control a colossal walking tank to navigate and launch attacks on enemies in an immersive 3D environment.
LinWarrior is a dedicated mission simulation core, and the developers hope that third-party developers will develop campaign fronts. LinWarrior is still under development, and it is continually evolving. You can get more information about the game's current state and future developments on hackcraft.de.
The primary target of LinWarrior 3D development is single-player campaigns rather than realistic graphics or physics. The game is not exclusively bound to any specific classic title, and the feel of control should not be FPS-like, but it may still be arcade-like and surrealistic.
The game's core is what is currently under development, and it implements the actual mecha-piloting or mission-game-play as a stand-alone-program. Initially, missions are hardcoded, but eventually, they will be file-based so that missions and components of mechs may be defined in files. The Core will return a result-value indicating mission success or failure. Bounty may be stored in a file.
The game will provide higher-level campaigning, financing, investment, trading, customizing, storytelling, or role-playing that the Sim-Core itself does not cover. Since it is separated from the actual Core, it may be implemented in any technology that can start another program. The Frontend generates a mission file to the game-core that includes the player's, NPC's, and opponent's mech-configurations. Suitable frontend technologies include 2D, text-based, SDL, windowed, swing, html-browser, among others.
The Terra-Forming-Tool will provide a means to model and define Missions separated from the Simulation-Core to keep unnecessary complexity away. A simple Terra-Forming-Tool provides a 2D eagle view on a map where symbols indicating objects can be placed. This tool allows for a vast amount of mods based around different themes and stories.
Version 0.6.5: N/A