Mesh2hmap is a command line tool that efficiently converts 3D meshes into raster heightmaps, featuring a user-friendly approach.
The primary aim of mesh2hmap is to create terrains for games such as Legends or Planet Penguin Racer. However, you can use it for any application that requires heightmaps. This tool is the best option to create heightmaps without wasting your time on complex software applications.
Installation of mesh2hmap is easy and straightforward. It only uses standard headers and math library, so you don't need to add any include directories. You just need to link it with the math library. To compile this program under Linux, enter in a console: $ gcc -o mesh2hmap mesh2hmap.c -lm.
This program comes with a pretty straightforward link structure, and it should compile without any problems on different Operating Systems and hardware. However, if you face any compilation errors or warnings, make sure to report them at the support.
Mesh2hmap has undergone significant updates. The new version comes with various new features and bug fixes. The VRML parser was rewritten so that it can handle DEF/USE keywords, making it even better for creating excellent heightmaps. Additionally, makefiles were fixed to work with GCC 4.x.
Overall, mesh2hmap is a fantastic tool that lives up to its claim. Its simple design, ease of use, and newly added features, make it the best option for converting 3D meshes to raster heightmaps. You should consider using this tool on your next project.
Version 0.3.2: N/A