Miller's Quest! is a fire-and-forget RPG, or more accurately, an RPG simulator.
Version: 0.9.1Miller's Quest! is a role-playing simulator game. It could also be described as a "fire-and-forget role-playing game". In other words, it is not a role-playing game in the most traditional sense, because there is absolutely no player interaction. The emphasis on this game is the simulation of role-playing.
Operating System: Linux
So, it is a completely non-interactive computer role-playing game. "I guess it's not fun then", I can hear you say. Wrong! Miller's Quest! is, in fact, very much fun. It has all of the excitement of traditional MMORPGs with none of the effort to be put in mindless treadmilling.
You can watch your character grow more potent and more powerful, and you don't need to bore yourself with details like "okay, attack the monster, I'm going to win anyway".
Miller's Quest! was largely inspired by its direct ancestor, Progress Quest. It is written in Ruby programming language and as such it was largely also inspired by Dwemthy's Array, without any of its clever metaprogramming stuff and general bore of having to use irb to play it.
Players of Progress Quest should be right at home with Miller's Quest!. What tells MQ and PQ apart is the fact that MQ is not entirely progress-driven. In MQ, all monsters have actual stats. There's actual, stats- and probability-based fighting involved.
Since dying in a continually running game is pretty damn boring, you get also revived and healed automatically if that occurs. MQ owes a lot of its continued existence to Ruby Development Tools, the Ruby environment for the Eclipse Platform.
What's New in This Release:
· The combat system wasn't working quite properly, and is now fixed (somewhat).
· A confusing display message has been fixed.
· New features include optional support for curses/terminfo, allowing better-looking and more comprehensive combat display by coloring the output. (This currently requires tput(1) from ncurses.)