A modeling software that utilizes both polygonal and subdivision surface techniques for creating 3D models.
Engineered to meet the ever-increasing demands of today's markets, modo combines a powerful real-time subdivision surface engine with fast, flexible and extensible modeling tools, creating an innovative and flexible user interface. What this means is that you can create any type of model, no matter how complex, in record time.
One of the most impressive features of modo is its flexibility. Despite its powerful toolset, the interface is incredibly adaptable, enabling you to work seamlessly in a variety of projects. From organics to hard surfaces, from high-resolution film models to low-resolution real-time meshes, modo has everything you need.
Built with artists in mind, modo has been designed from the ground up to deliver a much more robust set of modeling tools that are perfect for manipulating subdivision surfaces in real time. And with a customizable architecture that's designed for expansion, advanced artists can sculpt the toolset to their production requirements, making modo the ideal tool for increasing productivity and achieving the best results possible.
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