Mordor MUD is an Internet Game Server that allows multiple users to play a text-based game.
Mordor MUD can be divided into two large categories: The Server and The Database. The Server is the application responsible for the update of the game. It accepts users input and calculates the results. It then updates the user's state, as well as the state of the database. The Database can be thought of as the 'world' in which everything on the MUD occurs. It includes all the creatures, items, rooms, and players in the game and is constantly changing due to the actions of users, as well as with respect to time.
The Database can be divided into 4 basic parts. The first part is Rooms, which is the map or layout of any Mordor database. This is the most fundamental unit of construction as it can contain all other database objects. The creation of a Mordor Database (or world) begins by planning the relationship between the rooms. This is similar to 'mapping' out the roads, streets, buildings, etc. associated with the world.
The second part is Creatures, which are the inhabitants of the world you are creating. They can be programmed to behave in a number of ways, and usually spend most of their time wandering about minding their own business or interacting with the players in the game. The third part is Players, who are created by real people that connect via the internet to the Mordor Server. The Server saves the player's information as part of the database. The fourth and final part is Items, which are the 'objects' in the database. They can be any real-world object that you might encounter, such as clothing, books, signs, armor, weapons, and more.
Overall, the Mordor MUD project is an impressive piece of software that can be used to create some truly unique and engaging multiplayer text-based games. Whether you're a seasoned developer or just starting out in the world of game design, Mordor MUD is definitely worth checking out.
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