OpenAL is a versatile 3D audio API that works on multiple platforms, and is designed to enhance audio experiences in gaming and other audio-related applications.
The three primary objects in OpenAL are the Listener, the Source, and the Buffer. Buffers contain the actual audio data, and there can be a large number of these in use at any given time. Each buffer can then be attached to one or more Sources, which represent specific points in the 3D space and emit the corresponding audio.
Finally, there is always a single Listener object (per audio context) which represents the listener's position and perspective within the virtual 3D space. This enables a highly realistic and immersive rendering of the entire audio landscape, all from the perspective of the listener themselves.
Overall, whether you're building a game or any other application that requires dynamic and powerful 3D audio capabilities, OpenAL is an excellent choice that can help bring your project to life.
Version 0.0.8: N/A