Learn how to convert 2D mouse screen locations to 3D OpenGL world coordinates and draw with the mouse in a 3D environment with this tutorial. It includes Delphi source code for easy implementation.
One of the most noteworthy features of this OpenGL Coordinates Tutorial is that it also teaches users how to find World X, World Y, and World Z coordinates in OpenGl. This is particularly useful for users who require precise measurement and placement within a 3D environment.
The tutorial is designed to be easy-to-follow, with clear and concise instructions provided throughout. Alongside the instructions, users also have the added benefit of Delphi Source Code; this provides a practical demonstration of the steps and allows users to test the tutorial in real-time.
Overall, the OpenGL Coordinates Tutorial is an excellent resource for anyone looking to work with 2D/3D coordinates in OpenGl. Its well-structured format, clear explanations, and practical demonstrations set it apart from other similar tutorials currently available online.
Version 2.0: N/A