osgDesigner is a software tool that enables users to edit OpenSceneGraph (OSG) scenes through a user-friendly graphical interface. It leverages the osgIntrospection framework to provide an intuitive and efficient scene modification experience.
osgDesigner is also equipped with editor and rendering plugins, which allows developers to create a more intuitive interface for their work. The rendering plugin provided by the developers uses the Producer engine. With osgDesigner, you can see a tree representation of the scene graph and modify the scene graph structure as well as the properties of each node.
The latest version of osgDesigner introduces a new feature that uses the OSG introspection system to discover objects at run-time. osgDesigner allows editing of any C++ class provided this class is reflected by a wrapper in the osgIntrospection framework. This means that developers do not have to add any code if new nodes or objects are added to OSG.
The new release of osgDesigner includes many improvements, such as improvements to the introspection toolkit, a new scenegraph view, and a template system plug-in that is used to instance render and editor system plug-ins. Additionally, there is a rendering Qt4 plug-in and an editor plug-in for osgMaterial only. You can now perform scenegraph edition actions such as cutting, copying, creating or deleting scenegraph nodes easily. The developers have also added a feature that allows you to save windows settings and restore them at startup. The .deb and .rpm packages are also available, and there is a Linux binary generator script that comes with this release.
In conclusion, osgDesigner is a powerful tool that is ideal for modifying OpenSceneGraph scenes. With its intuitive interface, developers can easily make changes to the scene graph structure, properties, and nodes. The rendering and editor plugins make osgDesigner even more flexible and powerful, allowing you to create a beautiful and intuitive interface for your work.
Version 0.1.2: N/A