RE:Flex - Create visually stunning morphs and warps with an easy-to-use interface
Version: 3.2.3Creates visually stunning morphs and warps with an easy-to-use interface. RE:Flex brings intuitive morphing and warping directly to After Effects! Superior results are achieved using RE:Vision Effects' proprietary and sophisticated technology.
License: Free To Try $595.00
Operating System: Mac OS X
RE:Flex is especially easy to learn because it uses After Effects' own drawing and masking tools to direct the warping and morphing; as such, there is no need to learn a whole new user interface.
RE:Flex consists of two plugins, RE:Flex Warp and RE:Flex Morph.
Using our proprietary tracking software, RE:Flex is the first morphing program to combine hand feature-matching with automatic image registration.
With RE:Flex warps are made easy. Just specify "from" geometry (in red) and "to" geometry (in yellow). No meshes. No new user interface to learn. Masks can be open or closed and need not be connected in any particular way.
RE:Flex's automatic alignment feature works in conjunction with hand-specified correspondences. After first aligning hand-matched correspondences, RE:Flex then uses the tracking found in RE:Vision's acclaimed Twixtor product to automatically align the non-handmatched parts of the image. The automatic alignment feature can greatly improve morphs without having to specify all features by hand!
Here are some key features of "RE Flex":
· Warping is directed through After Effects mask geometries (splines and polylines), not through a grid of mesh points!
· Geometries need not be closed shapes
· Smooth non-polygonal warping
· Matching geometries do not need to have the same number of control points
· Interactive warping is accomplished through After Effects' interactive preview feature
· 8 and 16 bits per channel support
RE:Flex Warp Features:
· Warping is directed using sets of "from" geometries and "to" geometries at each frame
· The amount of warping can be specified and animated
RE:Flex Morph Features:
· "Key images" are placed by the user along the timeline
· Morphing occurs by creating a set of geometry on the first key image, then moving the set to corresponding places on each of the successive key images
· Inbetween key images, the user can animate the geometries in order to achieve a non-constant speed of morphing
· Linear cross-dissolving of the warped images inbetween key images completes the morph
· If only one key image is specified, the user can animate a picture into motion using a single set of geometry.
· Adobe After Effects 5.0 and up, including native Intel Mac support for AE CS3.
· Combustion 3.0 and up
· eyeon Fusion 5.01 and up
· Ability to publish and connect the spline vertices used within RE:Flex, Fusion 5.1 and up
· Apple Shake 3.50 and up
· The demo version draws an "X" on each image if you have no registration key and are not running combustion 4. If you are running combustion 4, you don't need a registration key.