SDLRoids is essentially an Asteroids clone
Version: 1.3.4SDLRoids is essentially an Asteroids clone, but with a few extra features, and some nice game physics. It is based of xhyperoid, which is a UNIX port of the 16-bit Windows game Hyperoid. Major changes from xhyperoid are that it's using SDL for sound and graphics, has a couple of extra powerups and and that the shield behaves differently.
Operating System: Mac OS X
The game can either run in windowed mode or in fullscreen mode. You can (usually) switch between them during play by pressing Alt-Enter.
The play area (apart from the score/lives/etc. display) is square and centred, just like in the the original Hyperoid did. This might not might not change, bug for now that is how it works.
Supported operating systems now are Unix, Win32 and MacOS X. SDLRoids is also known to work on BeOS. An experimental version for PalmOS is also available.
What's New in This Release:
· hyperoid.c (BreakRoid): Fixed bug #412623. Caused by an astroid being destroyed twice.
· (FireShot): You can now have up to five guns. Gun #4 if facing backwards and gun #5 is firing in random directions.
· (DrawBonuses, DrawHunters, DrawSwarmers, DrawSpinners): Adjusted delays between spawning of these objects. The most important change is that the chance of the bonus and a spinner to occuring at the same time is smaller. Also increased the average time between spinner spawnings (they occurred way too often before).
· (DrawBonuses): Bonuses are now colored based on the type. The type now also changes randomly instead of sequentially, which means that it's theoretically easier to get the good bonuses. See the manual for the color coding.