Sepp is a sliding puzzle game that involves arranging tiles to form a picture. It is based on the classic concept and is designed for digital devices.
Sepp avoids arbitrary tile swapping by scrambling tiles in a way that ensures the original image can be obtained with enough tile pushes. Sepp's innovative feature is the option to set a degree of "evilness" that will disturb a tile during gameplay. This option can be disabled by setting the evilness level to "not at all evil." This feature sets Sepp apart from similar games, making it unique.
Sepp allows the player to select the tile to be used as the empty slot before scrambling the tiles. This feature is remembered during the player's session on the same puzzle, but it's dismissed when the player selects a different picture or grid geometry. Sepp keeps track of the time taken to complete the puzzle but only displays it once the puzzle is solved. This feature avoids distracting and terrorizing the player during gameplay.
Sepp's degree of "evilness" can be controlled through an options menu, which is available with a single click after startup. This feature is disabled by default to cater to different categories of users. Sepp supports both mouse and keyboard input, with all the operations (except empty slot selection) possible with either input device. The game supports single-click action, eliminating the need for dragging tiles.
Sepp is written for the DrScheme environment, making it platform-independent as long as DrScheme is available. The software has been tested on a 1.3GHz AMD Duron with SDRAM, so it should run smoothly on most machines. The latest release of Sepp has added some missing standard distribution files, expanded and corrected existing distribution files, added RCS variables to program sources and standard distribution files, and ensured that PDF slides of Sepp presentation are available in the tarballs.
Version 0.6: N/A