Spectralum is a CRPG engine designed for Eye of the Beholder II, providing an enhanced experience for players through modern features and improved gameplay mechanics.
The Spectalum project is an ambitious undertaking that requires players to obtain the original game data separately to start gameplay. I played this game on my Amiga 500 and first PC, and my love for the game made me interested in classic gaming technologies.
With Spectalum, creating fascinating worlds is possible with very low system resources. The game's mechanics follow the Dungeon-Master style and offer exciting puzzles and monster-hunting gameplay.
To start playing, copy your original game datafiles into the "original" game folder and start the game with the remake-binary (e.g., spectalum.exe). Eye of the Beholder - the Legend of Darkmoon is a classic role-playing game from the early 90s. You move through a static tile-based 3D environment to solve puzzles and fight monsters.
Spectalum aims to create a system-independent 100% remake of the classic original. It translates the old-school 320x200 role-playing gameplay into modern computing languages using the SDL multimedia library and general C++ coding standards. It ensures that the game will run seamlessly on any libSDL supported platform.
This latest release of Spectalum comes with some exciting new features. The engine is completely rewritten and now uses the original level/wall game files. All levels are accessible, and the forest and a part of Darkmoon is complete in both graphics and events.
To start playing Spectalum, you will need SDL and the original game data. Download it today and enjoy the exciting gameplay of Eye of the Beholder II: The Legend of Darkmoon revamped with modern gaming technologies.
Version rev31: N/A