The TeamTalk 5 SDK enables developers to implement features for sending and receiving multiple audio and video streams over the Internet. The SDK consists of a client DLL and a standalone server. Sample applications included to easily get started.
Version: 5.2bThe TeamTalk 5 SDK enables software developers to easily implement features for sending and receiving multiple audio and video streams over the Internet.
License: Free To Try $1,130.00
Operating System: Windows
The SDK consists of a client DLL and a standalone server which can be used in both LAN and WAN environments. It comes with wrapper classes for .NET Framework and a C-API which allows development on both Windows and Linux.
Here is a list of the main features in the TeamTalk 5 SDK:
- Multiple active real time audio and video streams
- Share desktop applications
- Instant text messaging
- File sharing
- Tree structure for grouping clients
- Audio capture supported by DirectSound, WinMM, ALSA, CoreAudio and OpenSL ES
- Video capture supported by DirectShow, Video4Linux (V4L) and QuickTime
- OPUS and Speex audio codecs for both high and low bandwidth usage
- Automatic Gain Control (AGC) and 3D
- sound positioning
- Audio transmission using push
- talk (PTT) and voice activation (VAD)
- Echo cancellation
- Store all audio transmissions to either .wav or .mp3 format
- WebM video codec for video capture and streaming media files
- User account system for server authentication
- Secure data transmission using TLS and AES256
Version 5.2b: Fixed problem with clicking sound when streaming media files.