Breve simulation environment is a 3D simulation tool for artificial life and decentralized systems.
The steve programming language, which is simple to use and object-oriented, is the foundation of the breve simulation. Its syntax is fashioned in such a way it borrowed features from languages such as C, Perl, and Objective-C, making it convenient for even non-technical individuals to be productive. Essential information about the steve language is stored in the documentation section.
Breve boasts of an extensible plugin architecture designed to allow seamless writing of additional plugins for interaction with an individual's code. Writing such plugins is quite easy and permits expanding this software to work with existing projects. In breve, users can extend the software's functionalities by writing plugins for generating MIDI music, downloading web pages, interacting with the Lisp environment, and the "push" language.
In this version, users can now enjoy new features, such as better graphics, improved physics, and support for loading non-convex objects from 3DS files. Also, the new release introduces the URL-loading class to make it more resourceful. Additionally, this new update comes with better compatibility for simulations written in Python.
Version 2.7: N/A