Create client/server 3D applications with a free network protocol.
The Verse protocol has a point-to-point architecture that is usually set up in a client/server solution. This allows multiple clients to share data while the server acts as a hub. The hub stores a master copy of the data which ensures that users can subscribe to data-changes and keep the data persistent. With the Verse protocol, clients no longer need to access data through complex import/export features as all communication is done instantly using the protocol.
The protocol uses an easy-to-use, non-application specific data format. It comes with advanced features such as subdivision surface geometry, shader trees, high dynamic range and 3D textures. The Verse protocol can be adapted to collaborative applications, existing design/review applications, games, 2D/3D applications, mobile computing, and computational steering.
One of the greatest advantages of the Verse protocol is that any application written for the protocol's API will work together automatically with any other application written for the same API. The API is accessed via the C programming language which is widely used among developers.
In conclusion, the Verse protocol is one of the most powerful network protocols available for developers. It was designed with simplicity in mind, making it easy to create components and applications that are compatible. The easy-to-use data format with advanced features, and the ability to adapt to various applications make it an excellent choice. The API's compatibility across any application written for it is just the icing on the cake.
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