Expands the strategic options in previous Worms games in some fascinating new directions
Version: 1.1It took 700 million years for Worms on earth to evolve from flat mud-dwelling strips of flesh into the sophisticated, fast-living, fun-loving earth-filled tubes we see today. Fortunately it's only taken Team 17 about 10 years to pull off a similar trick for their Worms. Not bad going in the Darwinian Derby stakes.
License: Updater $40.00
Operating System: Mac OS X
So Worms 3D on the Mac? Yes indeedy - the third generation of Worms has gone all 3 dimensional on us, but before any flat earthers start getting fidgety, let's make this clear - it has retained all the best bits. Team 17 have made a superb job of making flatworms into roundworms (bad puns are part of the deal) - none of this "it's in 3 dimensions and none of them are fun" malarkey.
Worms 3D expands the strategic options in previous Worms games in some fascinating new directions. Think of cliffs, caves, roping, tunneling, multiple random levels and real-time landscape deformation.
And what they haven't done is mess up the game. As Team 17 explain it, the problem with moving the game into three dimensions was one of the technology allowing them to do a good job of randomly generating and destroying landscape.
It was not until they were confident that the technology they had developed allowed for both true-3D landscape deformation as well as the faithful translation of the established Worms visual style, that they were prepared to do the 3D thing.
Question of the week - 3D Worms - annelids or nematodes?