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Home Linux AI::Evolve::Befunge::Physics Download

AI::Evolve::Befunge::Physics

May 16, 2009
This is a software summary of a physics engine base class in less than 50 words. A physics engine base class is a program providing a framework for building physics engines for use in video games, simulations and other applications. It supports various mathematical functions for collision detection, rigid body dynamics and kinematics.
Version 0.03
License Perl Artistic License
Platform Linux
Supported Languages English
Homepage search.cpan.org
Developed by Mark Glines
As a physics engine base class, AI::Evolve::Befunge::Physics is a powerful tool for developing game or application plugins. To register a new physics engine, simply use the register_physics function, providing a name, token, board size, and commands as arguments.

For non-developers, the module can be used to create a new instance of a physics engine by calling the Physics->new method and passing the desired engine name as an argument. Once an instance is created, users can use the double_match function to run creatures in a universe according to the rules of that particular physics engine.

But AI::Evolve::Befunge::Physics does more than just register and create instances of physics engines. It functions as a plugin repository, allowing physics engines to be easily stored and fetched by name. Additionally, as a base class, it provides a framework for creating complex physics engines with custom rules and behaviors. Whether you're a developer or just looking to explore the possibilities of physics engines for your project, AI::Evolve::Befunge::Physics is a versatile and highly useful tool.
What's New

Version 0.03: N/A

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