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John D. Overmars

http://search.cpan.org/~overmars/

OpenGL::QEng::WoodDoor

Updated at April 7, 2009 By John D. Overmars
WoodDoor is a door designed with boards and an iron handle.
337

Games::Quest3D

Updated at April 8, 2009 By John D. Overmars
This software offers a dungeon crawl experience through a first-person perspective. Players navigate the various levels of the dungeon, engage in battles, and discover treasures.
335

OpenGL::QEng::GameState

Updated at May 7, 2009 By John D. Overmars
GameState is a class that holds maps, characters, and items, allowing for easy game continuation. Saving the GameState preserves all necessary elements to resume gameplay.
333

OpenGL::QEng::Map

Updated at May 7, 2009 By John D. Overmars
OpenGL::QEng::Map is a Perl software module with a variety of objects that compose a game location.
314

OpenGL::QEng::MapHash

Updated at May 7, 2009 By John D. Overmars
OpenGL::QEng::MapHash is a module in Perl that provides game maps with storage, organized by their filenames for easy access.
339

OpenGL::QEng::Thing

Updated at May 8, 2009 By John D. Overmars
The OpenGL::QEng::Thing software is a Perl class designed to manage all aspects of a game's 3D component.
329

OpenGL::QEng::GUIVoice

Updated at May 11, 2009 By John D. Overmars
GUIVoice is a user interface message system designed for games to provide a voice-like interface for gamers, allowing them to communicate using speech commands.
309
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