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Mark Glines

http://search.cpan.org/~infinoid/

AI::Evolve::Befunge::Board

Updated at May 11, 2009 By Mark Glines
Software that simulates the experience of playing a traditional board game. Allows users to interact virtually and experience the elements of strategy and gameplay inherent in the original game. Ideal for those who want to play classic games without the physical board or pieces.
312

AI::Evolve::Befunge::Critter

Updated at May 12, 2009 By Mark Glines
Critter execution environment is a software environment designed for executing critters, which are autonomous agents with the ability to interact with their environment. This environment provides certain features and capabilities for critters to perform tasks efficiently.
337

AI::Evolve::Befunge::Physics

Updated at May 16, 2009 By Mark Glines
This is a software summary of a physics engine base class in less than 50 words. A physics engine base class is a program providing a framework for building physics engines for use in video games, simulations and other applications. It supports various mathematical functions for collision detection, rigid body dynamics and kinematics.
297

App::SVN::Bisect

Updated at August 27, 2009 By Mark Glines
SVN revision binary search is a software that efficiently navigates through revisions to locate specific versions of code. Through a systematic approach, it quickly retrieves exact versions in less time, improving productivity for developers.
351
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