This software for Mac users allows customization of DOSBox settings for individual DOS games. It optimizes game performance by easily configuring game-specific settings.
But that's not all; this front-end also enables you to run these games directly from within the interface using DOSBox. The best part is that it supports several DOSBox sources, including plain DOSBox from dosbox.com and the DOSBox binary file included in the Macintosh version of DBGL.
Furthermore, this front-end supports several other DOSBox ports that are specifically made for Macintosh. This includes SVN versions made between main versions that support their unique features. Whether you're using DOSBox versions 0.65 up to 0.74-3, this front-end has got you covered.
If you're looking for a hassle-free way to configure and launch DOS-based games on your Macintosh, then this front-end is definitely worth checking out. It provides a seamless and user-friendly experience for any Mac-based DOS gamer.
Version 8.6.1: To call the GLShader settings, the button that opens the GLShader area is correctly named now ("Graphics" -> "Render options" -> "Set GLShader…")
Version 8.6: Recently noticed that the DOSBox package inside of DOSBox-X has been renamed since 0.84, so calling DOSBox-X from within Dapplegrey's working again.
Version 8.5.3:
The issue addressed in 8.5.2 now works also, when switching the games list - Edit game description is supported for user's games entries only.
In "About DOSBox" menu, current versions of DOSBox-X are no longer shown as "0.x", as their version number starts with creation year now.
Version 8.5.1: When using IMGMAKE, the maximum value of the sector size slider has been fixed. Now offers up to 255, when using DOSBox-X, and up to 16, when using other DOSBox ports. Machine mode VGAonly will no longer switch back to SVGA_S3. Options for Machine modes VESA and PC98 will be remembered correctly now