Grabbed is an open source code that can be used for developing iPhone games. It provides an example of grabbing and throwing a chipmunk body. The software is distributed under the Artistic License/GPL.
What makes this software ideal for aspiring game developers is its simplicity: it's incredibly straightforward to comprehend, and its open-source nature means that you can modify and adapt it as needed to fit your specific game. Even without much prior experience, users can easily start tinkering with grabbed's code and quickly become familiar with the ins and outs of the chipmunk mechanics.
In addition to its strong educational value, grabbed is also an exceedingly fun code to experiment around with. Watching bodies fly around on the screen and being able to customize the parameters and attributes of those bodies as they move is a great way to pass the time when faced with downtime or boredom.
All in all, grabbed is an excellent tool for iPhone game developers, providing a helpful foundation for working with chipmunk mechanics and physics. Thanks to its free and open-source nature, it offers a low-barrier entry point to the world of game development while still providing an entertaining environment to experiment within. Highly recommended for anyone interested in better understanding how to craft engaging games that use physics and mechanics to their fullest potential.