This software streamlines and speeds up building network-centric, portable applications using C++.
One of the things that impressed me most about POCO was how seamlessly it integrated with the C++ Standard Library, filling functional gaps left open by it. Its modular and efficient design and implementation make it extremely well-suited for embedded development, an area where the C++ programming language is increasingly popular. Whether working on low-level device I/O or high-level object-oriented development, POCO has the tools to make your application development a breeze.
But it's not just for embedded development; POCO is also ready for enterprise-level challenges. It frees developers from reinventing the wheel, letting them focus on more worthwhile areas such as getting things done quickly and working on the features that make their application unique.
POCO has a clear objective and mission: to be for network-centric, cross-platform C++ software development what Cocoa is for Mac development or Ruby on Rails is for Web development. POCO is built strictly on standard ANSI/ISO C++, including the standard library. Balancing advanced C++ features with class comprehensibility and clean, consistent, and maintainable code, the developers of POCO have truly succeeded in providing a powerful yet easy to use platform to build applications upon.
Overall, I highly recommend POCO to any software developer looking to streamline their C++ development process, save time and ultimately, increase efficiency.