A multiplatform, object-oriented game engine framework for developing games.
One of the most significant features of Zen Worlds is its inclusiveness, with the engine framework comprising three important components- Zen Engine, Zen Enterprise, and Zen Studio, all at the disposal of the game developer. Zen Engine is the client component of the game engine, responsible for running and handling game mechanics on the user side.
Zen Enterprise functions as an enterprise service bus, providing a unified communication layer between the different components of the game, such as the client-server interaction, database connectivity, and other important game services. The third component, Zen Studio, is a game development integrated development environment (IDE) that makes game design, prototyping, and testing more seamless and intuitive.
The software stands out in terms of versatility, as it supports multiple operating systems such as Windows, macOS, Linux, and even mobile platforms like iOS and Android. Furthermore, Zen Worlds employ a component-based architecture that makes it highly customizable, providing flexibility for game developers to build and modify game modules to their satisfaction.
In summary, Zen Worlds is a game engine framework that ticks all the boxes- versatility, flexibility, ease of use, and great functionality. Its comprehensive components, including Zen Engine, Zen Enterprise, and Zen Studio, make it a go-to software for game designers, helping them simplify the complex process of building virtual worlds and MMO games.
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