Crystal Space is a free and portable 3D engine.
Version: 1.2.1Crystal Space is a free and portable 3D Game Development Kit written in C . It supports: true six degrees of freedom, colored lighting, lightmapped and stencil based lighting, shader support (CG, vertex programs, fragment programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation using cal3d animation library), procedural textures, particle systems, halos, volumetric fog, scripting (using Python, Perl, Java, or potentially other languages), 16-bit and 32-bit display support, OpenGL, and software renderer, font support (also with freetype), hierarchical transformations, physics plugin based on ODE, ... See the extensive list of features for more details.
Operating System: Linux
Crystal Space currently runs on GNU/Linux, general Unix, Windows, Windows NT, and MacOS/X. It can optionally use OpenGL (on all platforms), SDL (all SDL platforms), X11 (Unix or GNU/Linux) and SVGALIB (GNU/Linux). It can also optionally use assembler routines using NASM and MMX.
Crystal Space is a large open source project. There are about 700 people subscribed to the Crystal Space mailing list.
The second important feature of Crystal Space is that it is written to run under a wide variety of hardware and software platforms. As of this writing Crystal Space has been known to run on the following systems. Note that if a system is listed here it does not necessarily mean that it is 100% supported:
- Unix (Linux, FreeBSD, etc.)
- Windows (Windows 9x/NT/ME/2000/XP)