This is a software summary of a physics engine base class in less than 50 words. A physics engine base class is a program providing a framework for building physics engines for use in video games, simulations and other applications. It supports various mathematical functions for collision detection, rigid body dynamics and kinematics.
For non-developers, the module can be used to create a new instance of a physics engine by calling the Physics->new method and passing the desired engine name as an argument. Once an instance is created, users can use the double_match function to run creatures in a universe according to the rules of that particular physics engine.
But AI::Evolve::Befunge::Physics does more than just register and create instances of physics engines. It functions as a plugin repository, allowing physics engines to be easily stored and fetched by name. Additionally, as a base class, it provides a framework for creating complex physics engines with custom rules and behaviors. Whether you're a developer or just looking to explore the possibilities of physics engines for your project, AI::Evolve::Befunge::Physics is a versatile and highly useful tool.
Version 0.03: N/A