This software can calculate distances on a square grid using the 'chessboard metric' and also includes the option to add wormholes.
At its most basic level, the number of moves required to go from one point to another (let's say between (x1, y1) and (x2, y2)) would be easily determined through: d( (x1, y1), (x2, y2)) = max( abs( x1 - x2 ), abs( y1 - y2)). However, within the space lies 'wormholes' which allow for the travel between two distant points. This means that the actual number of moves required may be lower than that determined through the above equation. The cost of wormhole travel has a fixed number of moves associated with it.
In order to implement the above-mentioned functionalities, the Perl module utilizes the following SYNOPSIS: my @wormholes = (
Algorithm::Metric::Chessboard::Wormhole->new( x => 5, y => 30 ), Algorithm::Metric::Chessboard::Wormhole->new( x => 98, y => 99 ), );
my $grid = Algorithm::Metric::Chessboard->new( x_range => [ 0, 99 ], y_range => [ 0, 99 ], wormholes => @wormholes, wormhole_cost => 3, );
my $wormhole = $grid->nearest_wormhole( x => 26, y => 53 );
my $journey = $grid->shortest_journey(start => [1, 6], end => [80, 1]);
Overall, Algorithm::Metric::Chessboard is a highly effective Perl module that enables users to determine the shortest journey required to travel between two points on a square grid, taking into account the presence and cost of wormholes. The module is easy to navigate and can be a great addition to any software suite requiring distance calculations.
Version 0.01: N/A