A high quality rendering engine for C++
Version: 2.5Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic library, written in industrially standard C++. The terms and conditions of use AGG are described on The License page. Anti-Grain Geometry doesn't depend on any graphic API or technology. Basically, you can think of AGG as of a rendering engine that produces pixel images in memory from some vectorial data. But of course, AGG can do much more than that. The ideas and the philosophy of AGG are:
Operating System: Linux
* Subpixel Accuracy.
* The highest possible quality.
* High performance.
* Platform independence and compatibility.
* Flexibility and extensibility.
* Lightweight design.
* Reliability and stability (including numerical stability).
Anti-Grain Geometry contains many interactive Demo exemples that are platform independent too, and use a simple platform_support class that currently has two implementations, for Win32 API and X11 (no Motiff, no other dependencies, just basic X11).