A software that generates a bishop piece in a chess game by producing an accurately designed 3D object representation.
One of the highlights of this module is its easy-to-use SYNOPSIS, which shows how to create a new bishop using the Chess::Piece::Bishop->new method. This method takes 3 parameters: the starting position of the bishop, its color, and an optional label for the piece.
Once a bishop object is created, users can test whether the bishop can reach a specific square on the board using the can_reach method. This method returns a boolean value indicating whether the bishop can reach the specified square or not.
Overall, the Chess::Piece::Bishop module is an excellent addition to the wider Chess module framework, providing an essential tool for those looking to create and manipulate chess pieces in their Perl code.
Version 0.6.2: N/A