HighMoon is a cosmic version of Artillery or Worms, offering players a galactic battlefield for combat.
Successfully eliminating enemies can be challenging in HighMoon, as missed shots can change direction and become dangerous to the attacker. However, the game can be played against a computer or a human opponent in several planet systems, increasing its replay value.
HighMoon was first released with Version 1.0 in January 2005, and it was tested on hardware that included an AthlonXP 1700+ on a Gigabyte 7DXR+ Mainboard with 512MB DDRam, a Radeon 7500/AGP 4x Videocard, and onboard Sounds of a lalala 1371. The game was coded with a GNU g++ 3.4.3 running on Gentoo Linux with a vanilla-Kernel 2.6.11.5, and the sources were edited with (g)Vim 6.3 and jEdit 4.2.
Later versions of HighMoon were edited using Eclipse 3.0.1 width CDT 2.1, and the game uses the SDL-Library as its graphics and sound interface. The Flying Saucers and planets were rendered using 3DStudio MAX 5 running on Windows XP, and Gimp 2.0 and Photoshop CS were used to draw the font and other graphics.
HighMoon is easy to install, and it uses the SDL-Library (including SDL-Image!) for display, sound, and keyboard functions. To compile the source code, users need a GNU g++, and there is a Makefile available that allows them to compile the game with a simple "make" command in the sources directory. The executable is called "ufo", and typing "./ufo" starts the game.
Overall, HighMoon is an engaging and challenging game that offers exciting gameplay and plenty of replay value. The latest release of the game adds support for the Netherlands language.
Version 1.2.4: N/A