OpenGL::QEng::MapHash is a module in Perl that provides game maps with storage, organized by their filenames for easy access.
Notably, OpenGL::QEng::MapHash delivers on its promise of efficient management of maps in a game with large numbers of them. The module is highly optimized for speed and scalability, ensuring that gameplay is fast and smooth, even as the number of maps in a game increases.
Additionally, OpenGL::QEng::MapHash is highly flexible and customizable, allowing game developers to tailor it to suit their specific needs. With the module, developers can easily customize the way maps are stored, retrieved, and used within their game environment, providing a high degree of flexibility and control.
Overall, OpenGL::QEng::MapHash is a must-have tool for game developers looking to streamline their map management processes and deliver an exceptional gaming experience. Its powerful features, scalability and customization options make it a valuable addition to any game development toolkit.
Version 0.27: N/A