The Pyzzle project is a game engine designed to interface with the Myst/Riven series. It provides a platform for creating and running games with the same feel and style as those in the Myst/Riven universe.
One of the key features of Pyzzle is its full API using Python scripting. With this API, users can control all elements of their game, including puzzle-building activities such as defining slides. Pyzzle has extensive multi-platform capabilities, and games created using Pyzzle will run on all platforms supported by Pygame. Currently, Pyzzle supports Windows, NT4, OSX, BeOS, FreeBSD, IRIX, and Linux.
Other features of Pyzzle include the ability to build games into free-standing win32 .exe binaries and use any display size. Users can also use multiple slide sizes in their game, playback over-slide movies through mpeg files, add ambient sound and music through wav files, use sound fx through (.wav) files, add over-slide images, add in-game objects, use true-type fonts for over-slide text, and implement customizable hot-spot maps.
Pyzzle also offers Riven-like slide transitions, which can be customized to choose from None, best, fastest, and normal. In-game loading and saving features are also available, along with basic menus. Supported image formats include BMP, GIF, PNG, JPG, PCX, TGA, and more.
To use Pyzzle, users must have Pygame 1.5.3, Python 2.2.1, SDL 1.2.5, SDL_image 1.2.2, SDL_ttf 2.0.5, SDL_mixer 1.2.4, and SMPEG 0.4.4. The latest version of Pyzzle includes a new and now complete API, support for basic objects, the ZipMode feature, and various bug fixes and minor file reorganizations.
Overall, Pyzzle is a great engine for users who want to create Myst/Riven-style games that are easy to use and highly customizable.
Version 0.8: N/A