OldSpark C++ is a fully redeveloped emulator based on the previous Oldspark version, which was created in Java.
At this stage, the emulator is only available as a command line application, which might not be a problem for those looking to explore some nostalgia from their gaming experience. With OldSpark C++, users will have the opportunity to experience a number of different games, including those that are powered by a Z80 CPU, M6809 CPU, SN76489 signal generator, AY-3-8910 signal generator, and Namco Sound wave generator. Additionally, it supports multiple 76489 sound boards, Z80-driven multiple AY-3-8910 sound boards, and Z80-driven multiple SN76489 sound boards.
To help enhance the gaming experience, OldSpark C++ comes with several video filters, including bilinear, tv, nn2x (nearest neighbor), scale2x, and scale2xscanline. There are 13 games currently supported, including classics like pacman.zip, puckman.zip, eyes.zip, and mspacmab.zip. Other games like jumpshot.zip, ponpoko.zip, vanvan.zip, galaxian.zip, zigzag.zip, piranha.zip, lizwiz.zip, solomon.zip and mikie.zip are also available.
In terms of updates, OldSpark C++ has addressed some issues with drivers for Solomon, Pacman, and mspacmab related to handling the latest MAME romsets, thanks to Neoforma from CAESAR pointing this out. Additionally, the update also fixed a bug that caused a segmentation fault in the Ponpoko driver. Another noteworthy update was the integration of a tiny driver, which inherits from Solomon to handle the Japanese version of Solomon Key.
Overall, I was impressed with the performance and gaming options that OldSpark C++ offers. Despite being a command line application, gamers can still enjoy classic games and filters on both the Windows and Linux platforms. The fact that OldSpark C++ is an open source project is also noteworthy, as it means that developers can access the code and make additional improvements in the future.