Geometric objects are mathematical shapes that can be defined by their properties such as size, shape, and orientation. They are essential to many fields, including architecture and engineering, where they are used to design structures and systems. In software, they are often represented using mathematical equations and can be manipulated and displayed in various ways.
The former category includes four classes: Vector, a simple mathematical vector; RotMatrix, an orthogonal matrix that is immensely helpful in describing rotations; Point, a point present in a given space that also implements the shape class interface described in doc/shape.h; and lastly, Quaternion.
The latter group, which implements the shape class interface, includes four different classes. The first is AxisBox, representing a box that is directed parallel to the coordinate axes. There is also Ball, where Ball<2>represents a circle, Ball<3>represents a sphere and so on. Additionally, users can access Segment - this represents a line segment that is defined by its endpoints. The fourth is a RotBox which is similar to AxisBox, with the additional functionality of being rotated to arbitrary angles. Lastly, Polygon represents a two-dimensional polygon that is contained in a larger dimensional space.
Furthermore, the library includes probability-related functions and some wrappers for system time, along with random number functions. WFMath requires an ISO-C++ compiler to function. Although, it is entirely possible to build and use the software without requiring Atlas-C++, it can be an additional asset while aligning some inline conversion function tests.
In conclusion, WorldForge::wfmath is a comprehensive library that is ideal for developers that require versatile, geometry-based functionality in their software products. Its implementation of basic mathematical objects and provisions for creating a wide variety of shapes make it ideal for those in the industry looking for a robust mathematical foundation for their applications.
Version 0.3.9: N/A